- Intelligraphics also has extensive experience working with customers designing and implementing USB core logic, firmware and drivers for custom device solutions. USB On-The-Go Intelligraphics took an early lead providing USB On-The-Go solutions to manufacturers of cutting-edge OTG hardware, having implemented one of the first embedded USB On.
- Oculus ADB Drivers 2.0. This download contains the drivers required to use ADB with Android-based Oculus devices. Version 2 adds support for MTP mode connections.
Garmin Support Center is where you will find answers to frequently asked questions and resources to help with all of your Garmin products.
The Google USB Driver is required for Windows if you want to performadb debugging with Google devices. Windows drivers forall other devices are provided by the respective hardware manufacturer, as listed in theOEM USB Drivers document.
Note:If you're developing on Mac OS X or Linux, then you do not need to install a USBdriver. Instead seeUsing Hardware Devices.
You can download the Google USB Driver for Windows in one of two ways:
- Or, get it from the Android SDK Manager as follows:
- In Android Studio, click Tools > SDK Manager.
- Click the SDK Tools tab.
Select Google USB Driver and click OK.
Figure 1. The SDK Manager with the Google USB Driver selected
- Proceed to install the package. When done, the driver files are downloaded into the
Using the SDK Managerhelps you keep the driver up to date by notifying you when your current driveris out of date.
For installation information, readInstall a USB Driver.
Download the Google USB driver
Before downloading, you must agree to the following terms and conditions.
Terms and ConditionsThis is the Android Software Development Kit License Agreement
1. Introduction1.1 The Android Software Development Kit (referred to in the License Agreement as the 'SDK' and specifically including the Android system files, packaged APIs, and Google APIs add-ons) is licensed to you subject to the terms of the License Agreement. The License Agreement forms a legally binding contract between you and Google in relation to your use of the SDK.1.2 'Android' means the Android software stack for devices, as made available under the Android Open Source Project, which is located at the following URL: https://source.android.com/, as updated from time to time.1.3 A 'compatible implementation' means any Android device that (i) complies with the Android Compatibility Definition document, which can be found at the Android compatibility website (https://source.android.com/compatibility) and which may be updated from time to time; and (ii) successfully passes the Android Compatibility Test Suite (CTS).1.4 'Google' means Google LLC, organized under the laws of the State of Delaware, USA, and operating under the laws of the USA with principal place of business at 1600 Amphitheatre Parkway, Mountain View, CA 94043, USA.
2. Accepting this License Agreement2.1 In order to use the SDK, you must first agree to the License Agreement. You may not use the SDK if you do not accept the License Agreement.2.2 By clicking to accept and/or using this SDK, you hereby agree to the terms of the License Agreement.2.3 You may not use the SDK and may not accept the License Agreement if you are a person barred from receiving the SDK under the laws of the United States or other countries, including the country in which you are resident or from which you use the SDK.2.4 If you are agreeing to be bound by the License Agreement on behalf of your employer or other entity, you represent and warrant that you have full legal authority to bind your employer or such entity to the License Agreement. If you do not have the requisite authority, you may not accept the License Agreement or use the SDK on behalf of your employer or other entity.
3. SDK License from Google3.1 Subject to the terms of the License Agreement, Google grants you a limited, worldwide, royalty-free, non-assignable, non-exclusive, and non-sublicensable license to use the SDK solely to develop applications for compatible implementations of Android.3.2 You may not use this SDK to develop applications for other platforms (including non-compatible implementations of Android) or to develop another SDK. You are of course free to develop applications for other platforms, including non-compatible implementations of Android, provided that this SDK is not used for that purpose.3.3 You agree that Google or third parties own all legal right, title and interest in and to the SDK, including any Intellectual Property Rights that subsist in the SDK. 'Intellectual Property Rights' means any and all rights under patent law, copyright law, trade secret law, trademark law, and any and all other proprietary rights. Google reserves all rights not expressly granted to you.3.4 You may not use the SDK for any purpose not expressly permitted by the License Agreement. Except to the extent required by applicable third party licenses, you may not copy (except for backup purposes), modify, adapt, redistribute, decompile, reverse engineer, disassemble, or create derivative works of the SDK or any part of the SDK.3.5 Use, reproduction and distribution of components of the SDK licensed under an open source software license are governed solely by the terms of that open source software license and not the License Agreement.3.6 You agree that the form and nature of the SDK that Google provides may change without prior notice to you and that future versions of the SDK may be incompatible with applications developed on previous versions of the SDK. You agree that Google may stop (permanently or temporarily) providing the SDK (or any features within the SDK) to you or to users generally at Google's sole discretion, without prior notice to you.3.7 Nothing in the License Agreement gives you a right to use any of Google's trade names, trademarks, service marks, logos, domain names, or other distinctive brand features.3.8 You agree that you will not remove, obscure, or alter any proprietary rights notices (including copyright and trademark notices) that may be affixed to or contained within the SDK.
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8. Using Android APIs8.1 Google Data APIs8.1.1 If you use any API to retrieve data from Google, you acknowledge that the data may be protected by intellectual property rights which are owned by Google or those parties that provide the data (or by other persons or companies on their behalf). Your use of any such API may be subject to additional Terms of Service. You may not modify, rent, lease, loan, sell, distribute or create derivative works based on this data (either in whole or in part) unless allowed by the relevant Terms of Service.8.1.2 If you use any API to retrieve a user's data from Google, you acknowledge and agree that you shall retrieve data only with the user's explicit consent and only when, and for the limited purposes for which, the user has given you permission to do so. If you use the Android Recognition Service API, documented at the following URL: https://developer.android.com/reference/android/speech/RecognitionService, as updated from time to time, you acknowledge that the use of the API is subject to the Data Processing Addendum for Products where Google is a Data Processor, which is located at the following URL: https://privacy.google.com/businesses/gdprprocessorterms/, as updated from time to time. By clicking to accept, you hereby agree to the terms of the Data Processing Addendum for Products where Google is a Data Processor.
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13. Changes to the License Agreement13.1 Google may make changes to the License Agreement as it distributes new versions of the SDK. When these changes are made, Google will make a new version of the License Agreement available on the website where the SDK is made available.
14. General Legal Terms14.1 The License Agreement constitutes the whole legal agreement between you and Google and governs your use of the SDK (excluding any services which Google may provide to you under a separate written agreement), and completely replaces any prior agreements between you and Google in relation to the SDK.14.2 You agree that if Google does not exercise or enforce any legal right or remedy which is contained in the License Agreement (or which Google has the benefit of under any applicable law), this will not be taken to be a formal waiver of Google's rights and that those rights or remedies will still be available to Google.14.3 If any court of law, having the jurisdiction to decide on this matter, rules that any provision of the License Agreement is invalid, then that provision will be removed from the License Agreement without affecting the rest of the License Agreement. The remaining provisions of the License Agreement will continue to be valid and enforceable.14.4 You acknowledge and agree that each member of the group of companies of which Google is the parent shall be third party beneficiaries to the License Agreement and that such other companies shall be entitled to directly enforce, and rely upon, any provision of the License Agreement that confers a benefit on (or rights in favor of) them. Other than this, no other person or company shall be third party beneficiaries to the License Agreement.14.5 EXPORT RESTRICTIONS. THE SDK IS SUBJECT TO UNITED STATES EXPORT LAWS AND REGULATIONS. YOU MUST COMPLY WITH ALL DOMESTIC AND INTERNATIONAL EXPORT LAWS AND REGULATIONS THAT APPLY TO THE SDK. THESE LAWS INCLUDE RESTRICTIONS ON DESTINATIONS, END USERS AND END USE.14.6 The rights granted in the License Agreement may not be assigned or transferred by either you or Google without the prior written approval of the other party. Neither you nor Google shall be permitted to delegate their responsibilities or obligations under the License Agreement without the prior written approval of the other party.14.7 The License Agreement, and your relationship with Google under the License Agreement, shall be governed by the laws of the State of California without regard to its conflict of laws provisions. You and Google agree to submit to the exclusive jurisdiction of the courts located within the county of Santa Clara, California to resolve any legal matter arising from the License Agreement. Notwithstanding this, you agree that Google shall still be allowed to apply for injunctive remedies (or an equivalent type of urgent legal relief) in any jurisdiction.January 16, 2019
You must install the Altera® USB-BlasterTM or Altera USB-Blaster IIdownload cable driver before you can use it to program devices with Quartus® Prime software.
The first time the USB-Blaster download cable is plugged in, the Windows Found New Hardware dialog box prompts you to install the driver. (Note: Do not use the Add HardwareWizard from the Control Panel.)
The USB-Blaster II device drivers require manual installation so that the cable will be properly recognized. Refer to the instructions below.
The Altera On-Board USB-Blaster II cable appears as Altera USB-Blaster (unconfigured) when first attached to your system. After it has been configured by the Quartus Prime software, it will appear as Altera USB-Blaster II (JTAG interface) and then Altera USB-Blaster II (SystemConsole interface). You might need to install drivers for each of these interfaces; follow the steps below to install the drivers.
You must have system administration (Administrator) privileges to install the USB-Blaster and USB-Blaster II download cable driver.
Driver Installation for Altera USB-Blaster
- Plug the USB-Blaster download cable into your PC. The Found New Hardware dialog box appears.
- Select Locate and install driver software (recommended).
- Select Don't search online.
- When you are prompted to Insert the disc that came with your USB-Blaster, select I don’t have the disc. Show me other options.
- Select Browse my computer for driver software (advanced) when you see the Windows couldn’t find driver software for your device dialog box.
- Click Browse, and browse to the<Path to Quartus Prime installation>driversusb-blaster directory.
- Note: Do not select the x32 or x64 directories.
- Click OK.
- Select the Include subfolders option, and click Next.
- If you are prompted Windows can’t verify the publisher of this driver software, select Install this driver software anyway in the Window Security dialog box. The installation wizard guides you through the installation process.
- When The software for this device has been successfully installed dialog box appears, click Close.
- To complete your installation, set up programming hardware in the Quartus Prime software.
Kinds Of Usb Devices
Driver Installation for Altera USB-Blaster II
Examples Of Usb Devices
- Plug the USB-Blaster II cable into your PC.
- Open the Device Manager, and right-click on the Unknown device under the Other devices branch.
- Select Update Driver Software.
- Select Browse my computer for driver software.
- Enter the location of the Quartus Prime software USB-Blaster II driver files directory (<Path to Quartus Prime installation>driversusb-blaster-ii) in the Search for driver software in this location field.
- Click Next.
- Click Install in the Would you like to install this device software? Windows security dialog box.
- Close the Update Driver Software - Altera USB-Blaster II (Unconfigured) successful installation notification. The Device Manager now shows a new branch called JTAG cables with an Altera USB-Blaster II (Unconfigured) node.
- Open the Quartus Prime Programmer. Within a few seconds, the JTAG cables branch displays two nodes: Altera USB-Blaster II (JTAG interface) and Altera-USB Blaster II (System Console interface).